How-to
Version 2021.10 Legal Notices Warranty The only warranties for products and services of GameDriver and its affiliates and licensors (“GameDriver”...
Wed, 25 May, 2022 at 3:02 PM
So you have installed GameDriver and are ready to start testing. Great! Here's what you need to do next. This sample project can also be found in Git...
Sat, 26 Jun, 2021 at 10:56 PM
Continued from the blog post... Note: For this demonstration, we are using the LTS (long-term support) version of Unity 2019.4, which can be downl...
Thu, 5 May, 2022 at 6:26 PM
In our 2D Game Kit Automation Tutorial, which is our introduction to every GameDriver user, we showcase how to use GameDriver to play through a game, and de...
Thu, 5 May, 2022 at 6:28 PM
Once you have followed the Getting Started guide and have started to build and execute some tests against your project, the natural next step would be to ad...
Thu, 21 Oct, 2021 at 8:34 PM
Testing Unity-built projects targeting the iOS platform is a straightforward process, and can easily be added to the build-verification pipeline with a few ...
Fri, 18 Jun, 2021 at 11:52 AM
Testing Unity-built projects targeting the Android platform is a straightforward process, and can easily be added to the build-verification pipeline with a ...
Thu, 23 Jun, 2022 at 6:46 PM
In the 2.0 of GameDriver, we introduced execution on Android as well as consoles. This allows you to build your game and run automated tests anywhere the Un...
Sun, 30 May, 2021 at 10:05 PM
In this example, we're going to move the player character into an enemy character and detect the collision event that occurs. This approach can be used...
Fri, 13 Aug, 2021 at 2:56 PM
With the 2.0 release in June 2021, GameDriver is compatible with the Unity Test Framework allowing for test execution as part of the Unity build process, in...
Mon, 18 Jul, 2022 at 1:19 PM