How-to
GameDriver supports testing against the Xbox console, as long as the console is in Developer mode and the application is built using the Unified Windows Pla...
Wed, 25 Oct, 2023 at 12:45 PM
Testing Unity-built projects targeting the iOS platform is a straightforward process, and can easily be added to the build-verification pipeline with a few ...
Tue, 26 Sep, 2023 at 2:24 PM
This article will cover how to combine Android device execution with running on real devices hosted by the SmartBear BitBar cloud service. For information o...
Tue, 20 Jun, 2023 at 3:32 PM
Utilizing GameDriver with a SteamVR-based Unity project is much like working with other XR projects, with a few additions. To start, ensure that the St...
Thu, 9 Nov, 2023 at 3:09 PM
When working with an MRTK project, most aspects of testing will work just like any other form of XR testing, with a few additional setup requirements. ...
Fri, 10 Nov, 2023 at 6:24 PM
When setting up tests that involve touch input (such as with mobile devices), there are some important details to make note of regarding both GameDriver and...
Fri, 21 Apr, 2023 at 4:39 PM
A new HPath function - fn:q() has been added to allow seamless access to UIElements with GameDriver. api.ClickObject(MouseButtons.LEFT, "//*[@name...
Thu, 9 Nov, 2023 at 3:08 PM
In this example, we're going to move the player character into an enemy character and detect the collision event that occurs. This approach can be used ...
Thu, 16 Mar, 2023 at 9:29 PM
With the 2.0 release in June 2021, GameDriver is compatible with the Unity Test Framework allowing for test execution as part of the Unity build process, in...
Mon, 12 Jun, 2023 at 8:20 AM
GameDriver object serialization uses the gdio.common.objects library, which contains all of the object types used by GameDriver to facilitate testing. These...
Wed, 2 Aug, 2023 at 9:24 AM