How-to

Device Cloud Testing using Appium and SmartBear BitBar
This article will cover how to combine Android device execution with running on real devices hosted by the SmartBear BitBar cloud service. For information o...
Tue, 20 Jun, 2023 at 6:32 PM
[2023.04] Setting Up Testing for a SteamVR Project
Utilizing GameDriver with a SteamVR-based Unity project is much like working with other XR projects, with a few additions.  To start, ensure that the St...
Fri, 21 Apr, 2023 at 3:15 PM
[2023.04] WebGL Testing
Published 2023.01 As of the 2023.02 release of GameDriver, you are able to test WebGL applications both in the Unity editor or deployed to a browser. Th...
Mon, 1 May, 2023 at 11:33 AM
Touch Input Tests
When setting up tests that involve touch input (such as with mobile devices), there are some important details to make note of regarding both GameDriver and...
Fri, 21 Apr, 2023 at 7:39 PM
[2023.04] Accessing UIToolkit elements using HPath
A new HPath function - fn:q() has been added to allow seamless access to UIElements with GameDriver. api.ClickObject(MouseButtons.LEFT, "//*[@name...
Fri, 21 Apr, 2023 at 2:50 PM
Collision Detection Example
In this example, we're going to move the player character into an enemy character and detect the collision event that occurs. This approach can be used ...
Fri, 17 Mar, 2023 at 12:29 AM
Using GameDriver with the Unity Test Framework (UTF)
With the 2.0 release in June 2021, GameDriver is compatible with the Unity Test Framework allowing for test execution as part of the Unity build process, in...
Mon, 12 Jun, 2023 at 11:20 AM
Object Serialization extensibility
GameDriver object serialization uses the gdio.common.objects library, which contains all of the object types used by GameDriver to facilitate testing. These...
Wed, 2 Aug, 2023 at 12:24 PM