FAQ
Frequently Asked Questions
You may find your Unity test does not run correctly unless the editor is in focus, or the test fails to progress unless the editor window is not focused on....
Mon, 6 Mar, 2023 at 6:05 PM
When the GDIO Agent is present in a scene, GameDriver provides an in-game overlay which displays helpful information such as system time, current mouse posi...
Wed, 19 Oct, 2022 at 8:05 PM
To access OptionData from a dropdown list, the straightforward approach may be to return the list to the API client and then use Custom serialization to acc...
Wed, 21 Dec, 2022 at 2:16 PM
Enabling/Disabling the GDIOAgent Sometimes it is necessary to add or instantiate the GDIO Agent component to the project programmatically, rather than t...
Thu, 6 Oct, 2022 at 12:25 PM
Custom shader properties may need to be accessed sometime to perform certain checks. In this case, api.CallMethod() can be used to call the respective Get /...
Sat, 30 Jul, 2022 at 6:08 PM
When working with IL2CPP builds, you may encounter an error when calling a UnityEngine method, such as the UnityEngine.Transform method "LookAt": ...
Thu, 14 Jul, 2022 at 12:02 PM
We sometimes receive feedback that the trial process isn't working or is confusing to some. While we are working on a long-term solution to improve the...
Wed, 16 Mar, 2022 at 4:47 PM
A common question is how to check whether an object exists in a scene. One simple way to check this is using the WaitForObject command, such as: api.Wait...
Fri, 24 Jun, 2022 at 12:29 PM
GameDriver uses the built-in Unity logging to capture useful information about the runtime of the test. The Unity Editor console can be a good place to trou...
Thu, 9 Mar, 2023 at 11:58 PM
Symptom Failed to connect to the running Unity Editor or standalone build. Error(s) In the test, you may see the following error: System.Exception: ...
Wed, 25 Jan, 2023 at 4:30 PM