FAQ
Frequently Asked Questions
You may find your Unity test does not run correctly unless the editor is in focus, or the test fails to progress unless the editor window is not focused on....
Mon, 6 Mar, 2023 at 6:05 PM
If you need to add the GDIOAgent programmatically at runtime, and also need to use the "Force Old Input System" setting, typically due to keyboard...
Mon, 24 Apr, 2023 at 8:56 PM
GameDriver provides a means of catching Unity's logged messages, which can be particularly useful for test cases in which exceptions and other relevant ...
Wed, 1 Mar, 2023 at 2:00 PM
When the GDIO Agent is present in a scene, GameDriver provides an in-game overlay which displays helpful information such as system time, current mouse posi...
Wed, 19 Oct, 2022 at 8:05 PM
To access OptionData from a dropdown list, the straightforward approach may be to return the list to the API client and then use Custom serialization to acc...
Wed, 21 Dec, 2022 at 2:16 PM
Enabling/Disabling the GDIOAgent Sometimes it is necessary to add or instantiate the GDIO Agent component to the project programmatically, rather than t...
Tue, 11 Apr, 2023 at 3:45 PM
Custom shader properties may need to be accessed sometime to perform certain checks. In this case, api.CallMethod() can be used to call the respective Get /...
Sat, 30 Jul, 2022 at 6:08 PM
When working with IL2CPP builds, you may encounter an error when calling a UnityEngine method, such as the UnityEngine.Transform method "LookAt": ...
Thu, 14 Jul, 2022 at 12:02 PM
We sometimes receive feedback that the trial process isn't working or is confusing to some. While we are working on a long-term solution to improve the ...
Wed, 16 Mar, 2022 at 4:47 PM
A common question is how to check whether an object exists in a scene. One simple way to check this is using the WaitForObject command, such as: api.Wait...
Fri, 24 Jun, 2022 at 12:29 PM