GameDriver Features

General GameDriver usage and features that apply to all supported engines.

Product Availability Matrix (PAM)
Current as of the 2024.07 release Unity Platform/Capability 2019.4 2020.3 2021.3 2022.2 6 (preview) Windows ✔ ✔ ✔ ✔ ✔ macOS (Intel) ✔ ✔ ...
Fri, 9 Aug, 2024 at 2:57 PM
Node-Locked Licenses
Starting with the 2023.10 release, standard GameDriver licenses which are node-locked will be enforced within the product using a device ID that is specific...
Tue, 20 Aug, 2024 at 11:44 AM
Using the HierarchyPath Debugger
The HierarchyPath Debugger is an editor plugin that can be utilized to test and debug HierarchyPath queries and trace through their evaluations process, inc...
Tue, 22 Nov, 2022 at 11:34 AM
GameDriver Remote Explorer (Beta)
This feature is currently in Beta and may be packaged separately in the future. The GameDriver Remote Explorer allows you to interrogate your Unity or U...
Mon, 23 Oct, 2023 at 9:20 PM
Scaling Mobile Game testing with Kobiton
Note (01/10/2024): This feature is in Beta on the Kobiton platform, and is currently limited to Android devices. Testing Mobile applications built ...
Wed, 10 Jan, 2024 at 1:36 PM
How To Set Up A Basic CI/CD Pipeline With GameDriver
Originally published at https://www.pqatesting.com/2021/04/13/setting-up-ci-cd-pipeline-with-gamedriver/ Quality assurance is a critical component in devel...
Tue, 10 Sep, 2024 at 9:55 AM