GameDriver Features

General GameDriver usage and features that apply to all supported engines.

Using the HierarchyPath Debugger
The HierarchyPath Debugger is an editor plugin that can be utilized to test and debug HierarchyPath queries and trace through their evaluations process, inc...
Tue, 22 Nov, 2022 at 11:34 AM
[2023.10] Product Availability Matrix (PAM)
Current as of 2023.10 release. Engine Version --> Unity 2019.4 Unity 2020.3 Unity 2021.3 Unity 2022.2 Unreal Engine 4.27 Unreal Engine 5.1 Unreal...
Mon, 23 Oct, 2023 at 9:19 PM
Multiplayer and multi-host Testing
GameDriver supports multi-threaded and multi-host testing, which means you can control multiple instances of your application/game under test from a single ...
Fri, 22 Sep, 2023 at 12:18 PM
GameDriver Remote Explorer (Beta)
This feature is currently in Beta and may be packaged separately in the future. The GameDriver Remote Explorer allows you to interrogate your Unity or U...
Mon, 23 Oct, 2023 at 9:20 PM
Scaling Mobile Game testing with Kobiton
Note (01/10/2024): This feature is in Beta on the Kobiton platform, and is currently limited to Android devices. Testing Mobile applications built ...
Wed, 10 Jan, 2024 at 1:36 PM
Node-Locked Licenses
Starting with the 2023.10 release, standard GameDriver licenses which are node-locked will be enforced within the product using a hostID that is specific to...
Wed, 31 Jan, 2024 at 1:39 PM